Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
godot-gdunit-labs/gdunit4 scores 10.0 out of 10 on defect risk, which Repowise rates Excellent. Maintainability scores 10.0 out of 10. Static performance risk scores 10.0 out of 10. The three are scored separately and never blended into a single number.
Full health reportBoth badges are public, cached, and update on their own after every index. Nothing to install.
Links to this page. Adding it also re-indexes the repo every week.
[](https://repowise.dev/repo/godot-gdunit-labs/gdunit4)Average health across every file, straight from the latest index.
[](https://repowise.dev/repo/godot-gdunit-labs/gdunit4)Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing. This page is an auto-generated, always-fresh map of the godot-gdunit-labs/gdunit4 repository, written primarily in GDScript. Repowise indexes the source, parses every symbol, computes a dependency graph, scores per-file code health from complexity, duplication, test coverage and churn, mines git history for hotspots and ownership, and lifts the resulting architectural decisions into a wiki you can read or query through MCP.
The codebase has 128 source files, 57 symbols, and 7 languages, organised into 5 modules, led by markdown, yaml, html. Static analysis leaves 5 open findings across the three health dimensions.
Use the links above to open the interactive dashboards, or connect this repo to your editor via the Repowise MCP server for grounded answers inside Claude, Cursor, or VS Code.