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repowiseMnehmos/corehold

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

5of 15 scored

5 commits sit in this repo's top risk tercile, which is 33% of the 15scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.1 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits1067%Commits whose subject reads as a bug fix rather than new work.Change diffusion1.65bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.1out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Consistently feature-driven across its history.

Feature67%
Fix20%
Docs7%
Other7%

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
4221384bfeat: implement sprint 3-5 buildcraft and meta-progression systems
Vario2050
3mo ago+883 -12
93%Elevated
more lines added than baseline
2
1b4d4935Add LLM contributing workflow, TDD rules, and file header standards (#49)
Vario
3mo ago+1.1K -0
93%Elevated
more lines added than baseline
3
26c343a3Initialize Corehold Godot project scaffold
Vario2050
3mo ago+922 -0
83%Elevated
more lines added than baseline
4
254b1a83feat: sprint 2-3 — WaveDirector, enemy archetypes, heat/power/shield systems (#61)
Vario
3mo ago+435 -99
77%Elevated
more lines added than baseline
5
5729b7e8feat: implement Tower node (closes #5) (#55)
Vario
3mo ago+115 -4
70%Elevated
more lines added than baseline
6
d03f0d8cfeat: implement death and restart with full combat loop (closes #9) (#59)
Vario
3mo ago+115 -19
60%Typical
more lines added than baseline
7
65e7c6c0feat: implement Enemy node (closes #6) (#56)
Vario
3mo ago+98 -4
60%Typical
more lines added than baseline
8
4f2df8acfeat: implement projectile and basic weapon fire (closes #7) (#57)
Vario
3mo ago+70 -4
50%Typical
more lines added than baseline
9
41173c46feat: complete core scene flow -- Game to RunSummary transition (#2) (#53)
Vario
3mo ago+55 -11
43%Typical
more lines added than baseline
10
0e49c6cdfeat: wire JSON data loading into GameState (closes #4) (#54)
Vario
3mo ago+43 -1
37%Typical
more lines added than baseline
11
cab370befix: resolve GDScript class_name resolution failures
Vario2050
3mo ago+32 -6
27%Below typical
more lines added than baseline
12
7eba2c2bfix: correct sub_resource ordering in .tscn files and background positioning (#60)
Vario
3mo ago+23 -24
27%Below typical
more lines added than baseline
13
fa06202bfix: switch body_entered to area_entered for Area2D detection
Vario2050
3mo ago+20 -11
17%Below typical
more lines added than baseline
14
5fd20244Fix header validator to only check leading comment block (#51)
Vario
3mo ago+12 -3
10%Below typical
more focused than baseline
15
fcd00495feat: complete basic HUD with salvage display (closes #8) (#58)
Vario
3mo ago+5 -0
3%Below typical
fewer lines added than baseline
  • 4221384bfeat: implement sprint 3-5 buildcraft and meta-progression systems
    Author
    Vario2050
    When
    3mo ago
    Lines
    +883 -12
    Risk
    93%Elevated
  • 1b4d4935Add LLM contributing workflow, TDD rules, and file header standards (#49)
    Author
    Vario
    When
    3mo ago
    Lines
    +1.1K -0
    Risk
    93%Elevated
  • 26c343a3Initialize Corehold Godot project scaffold
    Author
    Vario2050
    When
    3mo ago
    Lines
    +922 -0
    Risk
    83%Elevated
  • 254b1a83feat: sprint 2-3 — WaveDirector, enemy archetypes, heat/power/shield systems (#61)
    Author
    Vario
    When
    3mo ago
    Lines
    +435 -99
    Risk
    77%Elevated
  • 5729b7e8feat: implement Tower node (closes #5) (#55)
    Author
    Vario
    When
    3mo ago
    Lines
    +115 -4
    Risk
    70%Elevated
  • d03f0d8cfeat: implement death and restart with full combat loop (closes #9) (#59)
    Author
    Vario
    When
    3mo ago
    Lines
    +115 -19
    Risk
    60%Typical
  • 65e7c6c0feat: implement Enemy node (closes #6) (#56)
    Author
    Vario
    When
    3mo ago
    Lines
    +98 -4
    Risk
    60%Typical
  • 4f2df8acfeat: implement projectile and basic weapon fire (closes #7) (#57)
    Author
    Vario
    When
    3mo ago
    Lines
    +70 -4
    Risk
    50%Typical
  • 41173c46feat: complete core scene flow -- Game to RunSummary transition (#2) (#53)
    Author
    Vario
    When
    3mo ago
    Lines
    +55 -11
    Risk
    43%Typical
  • 0e49c6cdfeat: wire JSON data loading into GameState (closes #4) (#54)
    Author
    Vario
    When
    3mo ago
    Lines
    +43 -1
    Risk
    37%Typical
  • cab370befix: resolve GDScript class_name resolution failures
    Author
    Vario2050
    When
    3mo ago
    Lines
    +32 -6
    Risk
    27%Below typical
  • 7eba2c2bfix: correct sub_resource ordering in .tscn files and background positioning (#60)
    Author
    Vario
    When
    3mo ago
    Lines
    +23 -24
    Risk
    27%Below typical
  • fa06202bfix: switch body_entered to area_entered for Area2D detection
    Author
    Vario2050
    When
    3mo ago
    Lines
    +20 -11
    Risk
    17%Below typical
  • 5fd20244Fix header validator to only check leading comment block (#51)
    Author
    Vario
    When
    3mo ago
    Lines
    +12 -3
    Risk
    10%Below typical
  • fcd00495feat: complete basic HUD with salvage display (closes #8) (#58)
    Author
    Vario
    When
    3mo ago
    Lines
    +5 -0
    Risk
    3%Below typical
Showing 15 of 15 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

03typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 15 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,000Lines changed (log) →0.04.5Diffusion →
Below typical5
Typical5
Elevated5

Commit history for Mnehmos/corehold

Mnehmos/corehold has 16 commits in its history from 2 contributors, the first of them May 3, 2026. No file in the repository changed in the last 90 days. Every commit is scored for change risk from its size, spread and the history of the files it touches.