A refreshingly simple data-driven game engine built in Rust
github.com/bevyengine/bevyIndexed at 2d54877Up to date with upstreamRefreshes weekly
Bevy is a refreshingly simple data-driven game engine built in Rust that takes an application’s ECS world, input, and assets through a schedule-driven runtime pipeline (systems, queries, and rendering stages) and outputs a running 2D/3D game with a rendered frame. In practice, you use Bevy by building an `App` with the capabilities you need, adding components/resources and systems, and letting Bevy drive execution via its schedules and plugins until it can render (and optionally reflect, serialize, animate, or stream) the results.
Written by gpt-5.4-nano from the index
2,209 files and 59,265 symbols in 9 modules, led by Rust (1,937 files) and Shell (4).
Code health
This codebase scores 6.7 out of 10 for code health, which we rate fair. It also scores maintainability 7.6 and static performance 9.9 out of 10. The three are scored separately and never blended into one number. Risk is concentrated, as it usually is: 270 of 2,209 files are git hotspots, and they average 4.9 — which is where the fixes pay off most.
On the leaderboards:#2 of 3 Rust UI libraries#3 of 10 Rust repos
1 thing worth doing in the week to Oct 5, the last indexed commit, 1 of them now.
Clean up what this week's commits left: 4 serious findings in 4 files
4 commits in the last 7 days added or worsened them, and they are still open. Start with crates/bevy_image/src/ctt_format.rs.
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[](https://repowise.dev/repo/bevyengine/bevy?src=badge_card)A refreshingly simple data-driven game engine built in Rust This page is a map of the bevyengine/bevy repository, written primarily in Rust, rebuilt from the source each time it is indexed. Repowise parses every symbol, computes a dependency graph, scores per-file code health from complexity, duplication, test coverage and churn, mines git history for hotspots and ownership, and lifts the architectural decisions into documentation you can read here or query through MCP.
The codebase has 2,209 files and 59,265 symbols in 9 modules, led by Rust, Shell and Java. Code health is 6.7 out of 10, rated fair.
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