repowiseboykopovar/anyps5

boykopovar / anyps5

Tool for automatic PS5 executables porting to Linux and Windows

C++★ 43,994

github.com/boykopovar/anyps5Indexed at 3b20a36Up to date with upstream

What is anyps5?

anyps5 is a tool for automatically porting executables to Linux and Windows. It relinks executables into the target system's native format and provides system prx library implementations for dynamic linking without emulation or a separate runtime process. The project is primarily written in C++ and also includes Python and JavaScript code.

Written by a model from the README and the source

2,758 files and 42,445 symbols in 4 modules, led by C++ (2,430 files) and Python (175).

Code health

6.1out of 10Fair

This codebase scores 6.1 out of 10 for code health, which we rate fair. It also scores maintainability 6.9 and static performance 9.7 out of 10. The three are scored separately and never blended into one number. Risk is concentrated, as it usually is: 576 of 2,758 files are git hotspots, and they average 4.5 — which is where the fixes pay off most.

On the leaderboards:#5 of 6 C++ repos

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Explore anyps5

Key features of anyps5

  • anyps5 converts executables to native Linux and Windows formats.
  • anyps5 provides system prx library implementations suitable for dynamic linking.
  • anyps5 recompiles shaders and can produce validated SPIR-V when ANYPS5_ENABLE_SPIRV_TOOLS is enabled.
  • anyps5 supports SDL-mapped controllers, including analog sticks and triggers.
  • anyps5 supports configurable keyboard and mouse controls through an anyps5-input.ini file.

How boykopovar/anyps5 works

Input enters through the relinker command-line interface, with core/relinker/main.cpp serving as a relinker entry point and core/relinker/cli/include/Cli.hpp defining its command-line interface. The relinker analyzes executable structure and produces a native-format result using implementations of system prx libraries. The core/libs/prx/libc subsystem supplies libc-like runtime primitives and exported interfaces, while core/libs/prx/libSceAgcDriver provides graphics event queue APIs and related handling. The core/shader/recompiler module prepares shader recompilation inputs, creates stable cache identities, and packages stage-specific outputs. The shader pipeline can produce SPIR-V, and demo/web/app.mjs provides the web converter entry point.

The codebase has 2,758 files and 42,445 symbols in 4 modules, led by C++, Python and JavaScript. Code health is 6.1 out of 10, rated fair.

boykopovar/anyps5 FAQ

What is anyps5?

anyps5 is a tool for automatically porting executables to Linux and Windows. It relinks executables into the target system's native format and supplies system prx library implementations for dynamic linking.

How does anyps5 work?

anyps5 analyzes executable and shader inputs, relinks modules, recompiles shaders, and connects the result to system library implementations. Its relinker and shader recompiler are organized under core/relinker and core/shader/recompiler.

What language is anyps5 written in?

anyps5 is primarily written in C++. The repository also includes Python, JavaScript, C, and shell code.

How is the anyps5 code organized?

anyps5 is organized mainly under core, with supporting code in tools, demo, and cmake. The core directory includes relinking, shader recompilation, libc runtime glue, and system prx library implementations.

Who is anyps5 for?

anyps5 is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries.

What license does anyps5 use?

anyps5 uses the GPL-2.0 license.

The summary, features and answers on this page are written by a model from the README and the source, and refreshed with each index.

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