repowiserepowise
Sign in
felfhenor/reform-kingdom
OverviewDocsArchitectureKnowledge GraphFilesCode HealthRefactoring

People & History

CommitsContributorsDecisions
ChatPro
Stats
repowiserepowise
ExplorePricingDocs
Sign inIndex repoIndex your repo free
repowisefelfhenor/reform-kingdom

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

70of 211 scored

70 commits sit in this repo's top risk tercile, which is 33% of the 211scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.5 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits209%Commits whose subject reads as a bug fix rather than new work.Change diffusion1.65bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.5out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Began other-led, now leaning feature.

Feature41%
Fix8%
Refactor7%
Test3%
Other41%

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
75f8d1feinitial commit (grandprod copy)
Kyle J. Kemp
9mo ago+36.4K -0
100%Elevated
more lines added than baseline
2
5c8424a7add hero automation via "decrees"
Kyle J. Kemp
4d ago+3.3K -8
99%Elevated
more lines added than baseline
3
8ba706bfupdated package
Kyle J. Kemp
1w ago+3.0K -3.3K
99%Elevated
more lines added than baseline
4
4f454645update some deps
Kyle J. Kemp
1w ago+3.7K -4.0K
99%Elevated
more lines added than baseline
5
f3218395add trade caravans, utilizing previous data.
Kyle J. Kemp
13h ago+2.4K -90
96%Elevated
more lines added than baseline
6
91f9a603add heroes tab, equipment, etc
Kyle J. Kemp
1w ago+2.3K -131
96%Elevated
more lines added than baseline
7
1889d339add movement, combat, dying, un-dying, etc.
Kyle J. Kemp
1w ago+2.9K -109
96%Elevated
more lines added than baseline
8
c3fdea9cadd files, rework interfaces to types
Kyle J. Kemp
1w ago+1.6K -16
96%Elevated
more lines added than baseline
9
29df0c02commit missing files
Kyle J. Kemp
1w ago+1.9K -0
96%Elevated
more lines added than baseline
10
1821e6a2update eslint to 9, migrate, update images to admurins
Kyle J. Kemp
1w ago+3.4K -2.2K
96%Elevated
more lines added than baseline
11
ef28b337ang21
Kyle J. Kemp
1w ago+3.2K -2.3K
96%Elevated
more lines added than baseline
12
a6093b4eadd bestiary
Kyle J. Kemp
1d ago+1.6K -88
93%Elevated
more lines added than baseline
13
2a790da7add a lot of new skills, enemies, collectibles, locations. rebalance some skills.
Kyle J. Kemp
2d ago+2.2K -132
93%Elevated
more lines added than baseline
14
5a7019b1add simulation tool
Kyle J. Kemp
2d ago+1.4K -0
93%Elevated
more lines added than baseline
15
bf0abd6eadd randomly generated encounter nodes, add one to carrina
Kyle J. Kemp
3d ago+2.0K -475
93%Elevated
more lines added than baseline
16
2f266746add ability to farm a node for an item!
Kyle J. Kemp
4d ago+1.2K -83
93%Elevated
more lines added than baseline
17
18453866add infusion mechanic
Kyle J. Kemp
6d ago+1.6K -328
93%Elevated
more lines added than baseline
18
6c17f1a1support tradeskills
Kyle J. Kemp
1w ago+2.5K -130
93%Elevated
more lines added than baseline
19
bc9b9dc0add recipe support
Kyle J. Kemp
1w ago+1.5K -67
93%Elevated
more lines added than baseline
20
721c8344add collectible drop/etc support
Kyle J. Kemp
1w ago+1.3K -30
91%Elevated
more lines added than baseline
21
973b24dfadd gatherable nodes
Kyle J. Kemp
1w ago+1.2K -44
91%Elevated
more lines added than baseline
22
28cd68d2rework maps - tilesets are now more independent, maps have been updated, mapcopy script has been fixed, etc.
Kyle J. Kemp
3d ago+1.1K -1.9K
88%Elevated
more lines added than baseline
23
4a0dd254add weighted pathfinding so the heroes walk along the path! exciting!
Kyle J. Kemp
5d ago+719 -170
88%Elevated
more lines added than baseline
24
f2ff4d8cadd new creatures: 3 slimes, 3 spiders. 2 new nodes. new skills. new items. scaffold new infusion system.
Kyle J. Kemp
6d ago+1.3K -64
88%Elevated
more lines added than baseline
25
20ee4e36actually add scripts
Kyle J. Kemp
1w ago+600 -0
88%Elevated
more lines added than baseline
26
1b80c26aadd the museum with just collectible support (for now)
Kyle J. Kemp
1w ago+675 -15
88%Elevated
more lines added than baseline
27
f2c77486add clickable info for explorable nodes
Kyle J. Kemp
1w ago+541 -17
88%Elevated
more lines added than baseline
28
a745aca3add sample content interfaces, maps, and some data types
Kyle J. Kemp
1w ago+1.4K -148
88%Elevated
more lines added than baseline
29
973bc235some dep updates
Kyle J. Kemp
1w ago+675 -4.3K
88%Elevated
more lines added than baseline
30
69ccaf28add support for hidden nodes
Kyle J. Kemp
1d ago+654 -43
85%Elevated
more lines added than baseline
31
b2275b5ftrack failures for levelups per node - this will make auto mode not smash it's head against a failing node and will slowly go down in level until it finds one it can comfortably handle, if any.
Kyle J. Kemp
1d ago+436 -13
85%Elevated
more lines added than baseline
32
ddce9e93add new items, crafting up through level 10ish
Kyle J. Kemp
6d ago+657 -64
85%Elevated
more lines added than baseline
33
10cd2fcaadd analysis scripts
Kyle J. Kemp
6d ago+451 -0
85%Elevated
more lines added than baseline
34
fa07122badd a bunch of skills/icons/abilities/effects/etc
Kyle J. Kemp
1w ago+773 -250
85%Elevated
more lines added than baseline
35
d64f5a89add content gaps script
Kyle J. Kemp
2d ago+561 -0
82%Elevated
more lines added than baseline
36
eb50031arefactor hero-equipment-panel into 3 components
Kyle J. Kemp
4d ago+381 -331
82%Elevated
more lines added than baseline
37
c0b3ae52add "optimize gear" button
Kyle J. Kemp
6d ago+543 -33
82%Elevated
more lines added than baseline
38
81111dfcimprove content initializers to go deeper than one layer
Kyle J. Kemp
1w ago+605 -14
82%Elevated
more lines added than baseline
39
94017e11allow heroes to level up
Kyle J. Kemp
1w ago+406 -28
82%Elevated
more lines added than baseline
40
addaf8adimplement storage tab
Kyle J. Kemp
1w ago+417 -7
82%Elevated
more lines added than baseline
41
9fbc84c7add party selection pre-game
Kyle J. Kemp
1w ago+367 -15
82%Elevated
more lines added than baseline
42
72ada94eadd some level 3 skills
Kyle J. Kemp
1d ago+351 -17
79%Elevated
more lines added than baseline
43
da22972badd skills that come from items - add new shield that does it - give healers fortify
Kyle J. Kemp
5d ago+571 -25
79%Elevated
more lines added than baseline
44
9ac43174add sell mass mode for armory
Kyle J. Kemp
6d ago+368 -17
79%Elevated
more lines added than baseline
45
2bfa6ebechange xp curve to be nicer
Kyle J. Kemp
6d ago+290 -15
79%Elevated
more lines added than baseline
46
c826c653allow reclassing while at the kingdom
Kyle J. Kemp
1w ago+325 -7
79%Elevated
more lines added than baseline
47
3e1c4c20rework damage resistance based on stats instead of elements
Kyle J. Kemp
6d ago+307 -13
77%Elevated
more lines added than baseline
48
503e1265significantly refactor paged pages
Kyle J. Kemp
1w ago+272 -485
77%Elevated
more lines added than baseline
49
e2f46a5fadd armory support so items can be collected/seen
Kyle J. Kemp
1w ago+401 -36
77%Elevated
more lines added than baseline
50
051c24e9add a ton of new items, trader specs (to be used soon), new item type, etc.
Kyle J. Kemp
15h ago+609 -6
76%Elevated
more lines added than baseline
  • 75f8d1feinitial commit (grandprod copy)
    Author
    Kyle J. Kemp
    When
    9mo ago
    Lines
    +36.4K -0
    Risk
    100%Elevated
  • 5c8424a7add hero automation via "decrees"
    Author
    Kyle J. Kemp
    When
    4d ago
    Lines
    +3.3K -8
    Risk
    99%Elevated
  • 8ba706bfupdated package
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +3.0K -3.3K
    Risk
    99%Elevated
  • 4f454645update some deps
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +3.7K -4.0K
    Risk
    99%Elevated
  • f3218395add trade caravans, utilizing previous data.
    Author
    Kyle J. Kemp
    When
    13h ago
    Lines
    +2.4K -90
    Risk
    96%Elevated
  • 91f9a603add heroes tab, equipment, etc
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +2.3K -131
    Risk
    96%Elevated
  • 1889d339add movement, combat, dying, un-dying, etc.
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +2.9K -109
    Risk
    96%Elevated
  • c3fdea9cadd files, rework interfaces to types
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.6K -16
    Risk
    96%Elevated
  • 29df0c02commit missing files
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.9K -0
    Risk
    96%Elevated
  • 1821e6a2update eslint to 9, migrate, update images to admurins
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +3.4K -2.2K
    Risk
    96%Elevated
  • ef28b337ang21
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +3.2K -2.3K
    Risk
    96%Elevated
  • a6093b4eadd bestiary
    Author
    Kyle J. Kemp
    When
    1d ago
    Lines
    +1.6K -88
    Risk
    93%Elevated
  • 2a790da7add a lot of new skills, enemies, collectibles, locations. rebalance some skills.
    Author
    Kyle J. Kemp
    When
    2d ago
    Lines
    +2.2K -132
    Risk
    93%Elevated
  • 5a7019b1add simulation tool
    Author
    Kyle J. Kemp
    When
    2d ago
    Lines
    +1.4K -0
    Risk
    93%Elevated
  • bf0abd6eadd randomly generated encounter nodes, add one to carrina
    Author
    Kyle J. Kemp
    When
    3d ago
    Lines
    +2.0K -475
    Risk
    93%Elevated
  • 2f266746add ability to farm a node for an item!
    Author
    Kyle J. Kemp
    When
    4d ago
    Lines
    +1.2K -83
    Risk
    93%Elevated
  • 18453866add infusion mechanic
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +1.6K -328
    Risk
    93%Elevated
  • 6c17f1a1support tradeskills
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +2.5K -130
    Risk
    93%Elevated
  • bc9b9dc0add recipe support
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.5K -67
    Risk
    93%Elevated
  • 721c8344add collectible drop/etc support
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.3K -30
    Risk
    91%Elevated
  • 973b24dfadd gatherable nodes
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.2K -44
    Risk
    91%Elevated
  • 28cd68d2rework maps - tilesets are now more independent, maps have been updated, mapcopy script has been fixed, etc.
    Author
    Kyle J. Kemp
    When
    3d ago
    Lines
    +1.1K -1.9K
    Risk
    88%Elevated
  • 4a0dd254add weighted pathfinding so the heroes walk along the path! exciting!
    Author
    Kyle J. Kemp
    When
    5d ago
    Lines
    +719 -170
    Risk
    88%Elevated
  • f2ff4d8cadd new creatures: 3 slimes, 3 spiders. 2 new nodes. new skills. new items. scaffold new infusion system.
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +1.3K -64
    Risk
    88%Elevated
  • 20ee4e36actually add scripts
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +600 -0
    Risk
    88%Elevated
  • 1b80c26aadd the museum with just collectible support (for now)
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +675 -15
    Risk
    88%Elevated
  • f2c77486add clickable info for explorable nodes
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +541 -17
    Risk
    88%Elevated
  • a745aca3add sample content interfaces, maps, and some data types
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +1.4K -148
    Risk
    88%Elevated
  • 973bc235some dep updates
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +675 -4.3K
    Risk
    88%Elevated
  • 69ccaf28add support for hidden nodes
    Author
    Kyle J. Kemp
    When
    1d ago
    Lines
    +654 -43
    Risk
    85%Elevated
  • b2275b5ftrack failures for levelups per node - this will make auto mode not smash it's head against a failing node and will slowly go down in level until it finds one it can comfortably handle, if any.
    Author
    Kyle J. Kemp
    When
    1d ago
    Lines
    +436 -13
    Risk
    85%Elevated
  • ddce9e93add new items, crafting up through level 10ish
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +657 -64
    Risk
    85%Elevated
  • 10cd2fcaadd analysis scripts
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +451 -0
    Risk
    85%Elevated
  • fa07122badd a bunch of skills/icons/abilities/effects/etc
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +773 -250
    Risk
    85%Elevated
  • d64f5a89add content gaps script
    Author
    Kyle J. Kemp
    When
    2d ago
    Lines
    +561 -0
    Risk
    82%Elevated
  • eb50031arefactor hero-equipment-panel into 3 components
    Author
    Kyle J. Kemp
    When
    4d ago
    Lines
    +381 -331
    Risk
    82%Elevated
  • c0b3ae52add "optimize gear" button
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +543 -33
    Risk
    82%Elevated
  • 81111dfcimprove content initializers to go deeper than one layer
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +605 -14
    Risk
    82%Elevated
  • 94017e11allow heroes to level up
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +406 -28
    Risk
    82%Elevated
  • addaf8adimplement storage tab
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +417 -7
    Risk
    82%Elevated
  • 9fbc84c7add party selection pre-game
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +367 -15
    Risk
    82%Elevated
  • 72ada94eadd some level 3 skills
    Author
    Kyle J. Kemp
    When
    1d ago
    Lines
    +351 -17
    Risk
    79%Elevated
  • da22972badd skills that come from items - add new shield that does it - give healers fortify
    Author
    Kyle J. Kemp
    When
    5d ago
    Lines
    +571 -25
    Risk
    79%Elevated
  • 9ac43174add sell mass mode for armory
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +368 -17
    Risk
    79%Elevated
  • 2bfa6ebechange xp curve to be nicer
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +290 -15
    Risk
    79%Elevated
  • c826c653allow reclassing while at the kingdom
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +325 -7
    Risk
    79%Elevated
  • 3e1c4c20rework damage resistance based on stats instead of elements
    Author
    Kyle J. Kemp
    When
    6d ago
    Lines
    +307 -13
    Risk
    77%Elevated
  • 503e1265significantly refactor paged pages
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +272 -485
    Risk
    77%Elevated
  • e2f46a5fadd armory support so items can be collected/seen
    Author
    Kyle J. Kemp
    When
    1w ago
    Lines
    +401 -36
    Risk
    77%Elevated
  • 051c24e9add a ton of new items, trader specs (to be used soon), new item type, etc.
    Author
    Kyle J. Kemp
    When
    15h ago
    Lines
    +609 -6
    Risk
    76%Elevated
Showing 50 of 211 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

028typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 200 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,000Lines changed (log) →0.05.0Diffusion →
Below typical68
Typical66
Elevated66

Commit history for felfhenor/reform-kingdom

felfhenor/reform-kingdom has 211 commits in its history from 1 contributor, the first of them Oct 23, 2025. In the last 90 days 286 files were touched, 1,034 times in total, most often content-initializers.ts. Every commit is scored for change risk from its size, spread and the history of the files it touches.