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repowisegaspzr/gamejam

gaspzr / gamejam

13 cero

ShaderLabgithub.com/gaspzr/gamejam
Indexed at0513aa8·2mo ago·Up to date with upstream
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Code health

9.6out of 10Excellent

gaspzr/gamejam scores 9.6 out of 10 on defect risk, which Repowise rates Excellent. Maintainability scores 9.4 out of 10. Static performance risk scores 10.0 out of 10. The three are scored separately and never blended into a single number.

Full health report
Defect risk9.6/10 · Excellent
Maintainability9.4/10 · Excellent
Performance risk10.0/10 · Excellent
Files
17
Symbols
159
Modules
10
Doc pages
0
Dead exports
9

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  • OverviewFiles, symbols, languages, packages, git intelligence
  • ArchitectureDependency graph, layered architecture, symbol index, and third-party dependencies
  • Code healthPer-file health scores, hotspots, test coverage, dead code, and refactoring targets
  • AI explanationsProModule-by-module documentation generated from source

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How gaspzr/gamejam works

13 cero This page is an auto-generated, always-fresh map of the gaspzr/gamejam repository, written primarily in ShaderLab. Repowise indexes the source, parses every symbol, computes a dependency graph, scores per-file code health from complexity, duplication, test coverage and churn, mines git history for hotspots and ownership, and lifts the resulting architectural decisions into a wiki you can read or query through MCP.

The codebase has 17 source files, 159 symbols, and 3 languages, organised into 10 modules, led by csharp, json, markdown. Static analysis leaves 6 open findings across the three health dimensions.

Use the links above to open the interactive dashboards, or connect this repo to your editor via the Repowise MCP server for grounded answers inside Claude, Cursor, or VS Code.

  • CommitsChange-risk ranked history with AI-agent provenance and hotspots
  • ContributorsBus-factor, per-file maintainer maps, and human/agent collaboration
  • DecisionsArchitectural decisions extracted from commits and PRs
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