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repowisegaspzr/gamejam
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gaspzr / gamejam

csharpmain0513aa81.6K linessynced 1mo ago

Code health

9.6out of 10Excellent

This codebase scores 9.6 out of 10 on defect risk, which we rate excellent. It also scores maintainability 9.4 and static performance risk 10.0 out of 10. The three are scored separately and never blended into one number.

Full health report →
Dead code9exportsUnused exports that nothing in the graph reaches
Lines of code
1.6K
Files
17
Symbols
159
Modules
10
Languages
3

Recent activity

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Commits

No commits indexed yet.

Decisions

No decisions extracted yet.

Needs attention

10 open
  • medium severity. Knowledge siloAssets/Scripts/Ch_CharacterController.cs100% single-owner concentration
  • medium severity. Knowledge siloAssets/Scripts/Ch_FightController.cs100% single-owner concentration
  • medium severity. Knowledge siloAssets/Scripts/GameManager.cs100% single-owner concentration
  • medium severity. Knowledge siloAssets/Scripts/Mng_LightManager.cs100% single-owner concentration
  • medium severity. Knowledge siloAssets/Scripts/Mng_SpawnEnemies.cs100% single-owner concentration

Composition

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csharp 59%json 35%markdown 6%

Explore this codebase

  • Docs0 pages across 10 modules→
  • ChatAsk this codebase a question and get an answer with its sources→
  • Files17 files with per-file docs, health and history→
  • ArchitectureDependency graph, layers, and 0 entry points→
  • Code healthPer-file scores, 6 open findings, coverage and refactoring targets→
  • Knowledge graphEntities, communities, and the paths between them→
  • Change couplingFiles that keep changing together, mined from commit history→
  • CommitsChange-risk ranked history with agent provenance→
  • ContributorsBus factor, per-file maintainers, and the human/agent split→
  • StatsSize class, origin, lifetime churn, rhythm and records→
  • CostsWhat indexing this snapshot cost, by model and by run→