Unity plugin to run MediaPipe
github.com/homuler/mediapipeunitypluginIndexed at eeeb7c9Up to date with upstream
399 files and 5,004 symbols in 5 modules, led by C# (291 files) and C++ (66).
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This codebase scores 8.5 out of 10 for code health, which we rate excellent. It also scores maintainability 8.9 and static performance 9.9 out of 10. The three are scored separately and never blended into one number.
On the leaderboards:#6 of 9 C# repos
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[](https://repowise.dev/repo/homuler/mediapipeunityplugin?src=badge_card)mediapipeunityplugin is a Unity native plugin for running MediaPipe in Unity projects. It ports the MediaPipe C++ API to C# so Unity code can call MediaPipe APIs, official solutions, custom Calculators, and CalculatorGraphs. The project primarily uses C#, with C++ native code and a Unity package defined by Packages/com.github.homuler.mediapipe/package.json.
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Unity starts the sample setup through Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs. The Packages directory provides the Unity package and its C# implementation, while mediapipe_api contains the MediaPipe API layer. Native processing uses the C++ portion of the plugin, and C# code exposes that functionality to Unity. Sample scenes under Assets/MediaPipeUnity/Samples/Scenes provide runnable examples for supported solutions. Project configuration is stored in ProjectSettings, and package dependencies include com.unity.test-framework and com.unity.ugui.
Unity plugin to run MediaPipe This page is a map of the homuler/mediapipeunityplugin repository, written primarily in C#, rebuilt from the source each time it is indexed. Repowise parses every symbol, computes a dependency graph, scores per-file code health from complexity, duplication, test coverage and churn, mines git history for hotspots and ownership, and lifts the architectural decisions into documentation you can read here or query through MCP.
The codebase has 399 files and 5,004 symbols in 5 modules, led by C#, C++ and Dockerfile. Code health is 8.5 out of 10, rated excellent.
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npm packCommands copied from the README
mediapipeunityplugin is a Unity native plugin for using MediaPipe. It lets Unity projects call MediaPipe APIs through C#.
mediapipeunityplugin ports the MediaPipe C++ API to C# and connects Unity code to MediaPipe processing. Sample scenes demonstrate supported solutions.
mediapipeunityplugin is installed by downloading a pre-built package and importing it into a Unity project. A local tarball can be built with npm pack.
mediapipeunityplugin is primarily written in C#. The repository also includes C++ native code, plus Dockerfile, Java, JavaScript, and Python files.
mediapipeunityplugin is organized mainly into Packages, mediapipe_api, Assets, ProjectSettings, docs, and docker. Packages holds the Unity package, mediapipe_api holds the API layer, and Assets holds samples.
mediapipeunityplugin is for Unity developers who want to write MediaPipe code in C#, run official solutions, or use custom Calculators and CalculatorGraphs.
mediapipeunityplugin uses the MIT license.
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