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kartersanamo / bedwars

javamainaba496511.0K linessynced 15h ago

Code health

6.6out of 10Fair

This codebase scores 6.6 out of 10 for code health, which we rate fair. It also scores maintainability 6.4 and static performance 9.9 out of 10. The three are scored separately and never blended into one number.

Full health report →
Documentation247pages0 with model-written prose, 247 built from the indexDead code34exportsUnused exports that nothing in the graph reaches

Do next

2 things worth doing in the week to May 10, the last indexed commit, 2 of them now.

Now

  • Critical

    Tidy 2 functions you changed in src/main/java/com/kartersanamo/bedwars/arena/ArenaManager.java this week

    1 commit in the last 7 days added or worsened 5 critical or high findings here, still open. Fixing now costs less than after the next change.

    serious findings
    5
    critical
    1
    latest commit
    Enhance arena management features
    Small effort
  • High

    Simplify onInventoryClick in src/main/java/com/kartersanamo/bedwars/gui/AdminArenaBrowserListener.java while the change is fresh

    1 commit in the last 7 days added or worsened 1 critical or high finding here, still open. Fixing now costs less than after the next change.

    serious findings
    1
    critical
    0
    latest commit
    Enhance arena management features
    Small effort

Improve what Repowise can see

  • Add a test coverage report

    Without one, Repowise cannot tell tested code from untested code, so every test-related action says “unknown”.

    line coverage
    Unknown, no report
    Small effort
Lines of code
11.0K
Files
147
Symbols
1,177
Modules
1
Languages
1

Recent activity

All commits →

Commits

  • aba4965dRefactor game over messaging to use a shared method for players and spectators, improving code maintainability and readability. Update death handling to capture team colors for better kill message formatting.4mo ago
  • d4eac823Refactor block handling in InternalAdapter to skip air blocks and update return logic for non-existent data4mo ago
  • ca184854Enhance arena management features4mo ago
  • 78cf45f6Remove docs5mo ago
  • bb07a177Remove .vscode folder. Who tf used vs code fam, I use IntelliJ...5mo ago
  • ca47883aAdded all lobby listeners to prevent griefing5mo ago

Decisions

  • Delegate configuration loading by relative file name to ConfigManagerproposed · 15h ago
  • Keep configuration helper surface area small and focusedproposed · 15h ago
  • Use an in-memory cache to reduce repeated DB hitsproposed · 15h ago
  • Centralize configuration path constantsproposed · 15h ago
  • Use a database abstraction to allow future implementationsproposed · 15h ago
  • Add lobby region support and improve game start/stop flowproposed · 15h ago
▸

Everything we found

507 open

Every detector's open count by area, each with its worst example. An inventory, not a to-do list: the actions above are the part worth doing.

  • worst item is critical severity. Code health225God class · src/main/java/com/kartersanamo/bedwars/arena/Arena.java33 findings · 7.7 deducted→
  • worst item is medium severity. Refactoring86run+1.5 health, S effort · src/main/java/com/kartersanamo/bedwars/arena/tasks/GameStartingTask.java→
  • worst item is medium severity. Decisions8Delegate configuration loading by relative file name to ConfigManager8 awaiting review→
  • worst item is medium severity. Ownership141src/main/java/com/kartersanamo/bedwars/Bedwars.java100% single-owner concentration, not touched in 90 days→
  • worst item is low severity. Dead code47GameModeGuiListenerUnreachable class (109 lines)→

Composition

Open the graph →
java 100%

Explore this codebase

  • Docs247 pages across 1 modules→
  • ChatAsk this codebase a question and get an answer with its sources.→
  • Files147 files with per-file docs, health and history→
  • ArchitectureDependency graph, layers, and 0 entry points→
  • Code healthPer-file scores, 225 open findings, coverage and refactoring targets→
  • Knowledge graphEntities, communities, and the paths between them→
  • Change couplingFiles that keep changing together, mined from commit history→
  • CommitsChange-risk ranked history with agent provenance→
  • ContributorsBus factor, per-file maintainers, and the human/agent split→
  • StatsSize class, origin, lifetime churn, rhythm and records→
  • CostsWhat indexing this snapshot cost, by model and by run.→