Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.
Needs review
9 commits sit in this repo's top risk tercile, which is 32% of the 28scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.8 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.
Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.
Began other-led, now leaning refactor.
Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.
| # | Commit | Author | When | Lines | Risk | Top driver |
|---|---|---|---|---|---|---|
| 1 | c40a6b9fsetup | RODRIGOZACATENCO | 3mo ago | +14.9K -0 | 98%Elevated | more lines added than baseline |
| 2 | db9472d8test | RODRIGOZACATENCO | 3mo ago | +1.8K -1.2K | 95%Elevated | more lines added than baseline |
| 3 | 63f163cdelement editing renderer refactor | RODRIGOZACATENCO | 2mo ago | +533 -523 | 89%Elevated | more lines added than baseline |
| 4 | 893613afstarted shader refactoring | RODRIGOZACATENCO | 3mo ago | +735 -662 | 89%Elevated | more lines added than baseline |
| 5 | de1e4ff4refactor: replace header guards with #pragma once and clean up includes across project files | RODRIGOZACATENCO | 3mo ago | +454 -412 | 84%Elevated | more lines added than baseline |
| 6 | b312149econtinued refactoring shaders | RODRIGOZACATENCO | 3mo ago | +465 -329 | 80%Elevated | more lines added than baseline |
| 7 | 2103c42cgimball movement and zoom | RODRIGOZACATENCO | 2mo ago | +212 -51 | 73%Elevated | more lines added than baseline |
| 8 | 2b43dc35shader refactoring 80% | RODRIGOZACATENCO | 3mo ago | +294 -315 | 73%Elevated | more lines added than baseline |
| 9 | 50a0b76aedge detection refactor start | RODRIGOZACATENCO | 3mo ago | +293 -56 | 73%Elevated | more lines added than baseline |
| 10 | 2bf78a06vertex geomtery shader | RODRIGOZACATENCO | 3mo ago | +245 -109 | 66%Typical | more lines added than baseline |
| 11 | 0759530cray casting for vertex movement | RODRIGOZACATENCO | 2mo ago | +226 -133 | 63%Typical | more lines added than baseline |
| 12 | 466f9f77element editing start | RODRIGOZACATENCO | 2mo ago | +214 -126 | 59%Typical | more lines added than baseline |
| 13 | d400e8c2framebuffer refactor | RODRIGOZACATENCO | 1d ago | +211 -58 | 55%Typical | more lines added than baseline |
| 14 | 81ce150dCreate README.md | Rodrigo Z | 3mo ago | +83 -0 | 52%Typical | more lines added than baseline |
| 15 | 4f71f598grid rendering | RODRIGOZACATENCO | 2mo ago | +105 -15 | 46%Typical | more lines added than baseline |
| 16 | 99692effadded vertex normals | RODRIGOZACATENCO | 3mo ago | +158 -27 | 46%Typical | more lines added than baseline |
| 17 | f2cde9f4ray casting for vertex movement | RODRIGOZACATENCO | 1mo ago | +82 -37 | 39%Typical | more lines added than baseline |
| 18 | 14b40f1dgimball start | RODRIGOZACATENCO | 2mo ago | +99 -269 | 39%Typical | more lines added than baseline |
| 19 | a227b4bdvertices detection refactor start | RODRIGOZACATENCO | 1w ago | +119 -88 | 34%Typical | more lines added than baseline |
| 20 | db467cf4vertex detection complete | RODRIGOZACATENCO | 3mo ago | +74 -56 | 30%Below typical | more lines added than baseline |
| 21 | b043782ddraw calls fix | RODRIGOZACATENCO | 3mo ago | +36 -6 | 27%Below typical | more lines added than baseline |
| 22 | 2526f4aaface shader fixed | RODRIGOZACATENCO | 3mo ago | +52 -72 | 23%Below typical | more lines added than baseline |
| 23 | e3c901aevertex detection with normals | RODRIGOZACATENCO | 3mo ago | +30 -39 | 20%Below typical | more lines added than baseline |
| 24 | 8dc9b182element detection complete | RODRIGOZACATENCO | 2mo ago | +16 -10 | 16%Below typical | more scattered than baseline |
| 25 | 6441029fshaders setup | RODRIGOZACATENCO | 3mo ago | +18 -18 | 13%Below typical | more lines added than baseline |
| 26 | cf8b4630fixed vertices movement bug | RODRIGOZACATENCO | 1w ago | +7 -8 | 9%Below typical | fewer lines added than baseline |
| 27 | 239ef9a7refactor name | RODRIGOZACATENCO | 2mo ago | +0 -65 | 5%Below typical | fewer lines added than baseline |
| 28 | 9fe68892vertex normals | RODRIGOZACATENCO | 3mo ago | +0 -0 | 2%Below typical | fewer lines added than baseline |
Two views of the same model: where the cuts fall, and what commit shape lands you above them.
Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.
The 28 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.
rodrigozacatenco/opengl_vertexeditor has 28 commits in its history from 2 contributors, the first of them Apr 27, 2026. In the last 90 days 17 files were touched, 69 times in total, most often MainWindow.cpp. Every commit is scored for change risk from its size, spread and the history of the files it touches.