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repowiserodrigozacatenco/opengl_vertexeditor

Commits

Every commit scored for change-risk against this repo's own history, so 'elevated' means elevated here rather than on some global curve.

Needs review

9of 28 scored

9 commits sit in this repo's top risk tercile, which is 32% of the 28scored. The cut is drawn against this codebase's own history rather than a global curve, so a quiet repo still fills its top band, and here it starts at 8.8 out of 10. What pushes a commit up is size and spread together: a large change confined to one area scores below a smaller one scattered across a dozen files.

Fix commits27%Commits whose subject reads as a bug fix rather than new work.Change diffusion2.05bitsShannon entropy of a commit's churn across its files. Zero is a single file, and every extra bit is a doubling of how widely the change spread.Review threshold8.8out of 10Score a commit has to clear to land in this repo's top tercile.

How the work changed shape

Commit categories over time, read off the subject line. Fixes carry the accent because that is the series this chart exists to show.

Began other-led, now leaning refactor.

Feature4%
Fix11%
Refactor21%
Docs4%
Test4%
Other57%

Review-priority queue

Ranked by change-risk, highest first. Priority is a tercile of this repo's own distribution, so a quiet repo still fills its top band.

Commit review-priority queue
#CommitAuthorWhenLinesRiskTop driver
1
c40a6b9fsetup
RODRIGOZACATENCO
3mo ago+14.9K -0
98%Elevated
more lines added than baseline
2
db9472d8test
RODRIGOZACATENCO
3mo ago+1.8K -1.2K
95%Elevated
more lines added than baseline
3
63f163cdelement editing renderer refactor
RODRIGOZACATENCO
2mo ago+533 -523
89%Elevated
more lines added than baseline
4
893613afstarted shader refactoring
RODRIGOZACATENCO
3mo ago+735 -662
89%Elevated
more lines added than baseline
5
de1e4ff4refactor: replace header guards with #pragma once and clean up includes across project files
RODRIGOZACATENCO
3mo ago+454 -412
84%Elevated
more lines added than baseline
6
b312149econtinued refactoring shaders
RODRIGOZACATENCO
3mo ago+465 -329
80%Elevated
more lines added than baseline
7
2103c42cgimball movement and zoom
RODRIGOZACATENCO
2mo ago+212 -51
73%Elevated
more lines added than baseline
8
2b43dc35shader refactoring 80%
RODRIGOZACATENCO
3mo ago+294 -315
73%Elevated
more lines added than baseline
9
50a0b76aedge detection refactor start
RODRIGOZACATENCO
3mo ago+293 -56
73%Elevated
more lines added than baseline
10
2bf78a06vertex geomtery shader
RODRIGOZACATENCO
3mo ago+245 -109
66%Typical
more lines added than baseline
11
0759530cray casting for vertex movement
RODRIGOZACATENCO
2mo ago+226 -133
63%Typical
more lines added than baseline
12
466f9f77element editing start
RODRIGOZACATENCO
2mo ago+214 -126
59%Typical
more lines added than baseline
13
d400e8c2framebuffer refactor
RODRIGOZACATENCO
1d ago+211 -58
55%Typical
more lines added than baseline
14
81ce150dCreate README.md
Rodrigo Z
3mo ago+83 -0
52%Typical
more lines added than baseline
15
4f71f598grid rendering
RODRIGOZACATENCO
2mo ago+105 -15
46%Typical
more lines added than baseline
16
99692effadded vertex normals
RODRIGOZACATENCO
3mo ago+158 -27
46%Typical
more lines added than baseline
17
f2cde9f4ray casting for vertex movement
RODRIGOZACATENCO
1mo ago+82 -37
39%Typical
more lines added than baseline
18
14b40f1dgimball start
RODRIGOZACATENCO
2mo ago+99 -269
39%Typical
more lines added than baseline
19
a227b4bdvertices detection refactor start
RODRIGOZACATENCO
1w ago+119 -88
34%Typical
more lines added than baseline
20
db467cf4vertex detection complete
RODRIGOZACATENCO
3mo ago+74 -56
30%Below typical
more lines added than baseline
21
b043782ddraw calls fix
RODRIGOZACATENCO
3mo ago+36 -6
27%Below typical
more lines added than baseline
22
2526f4aaface shader fixed
RODRIGOZACATENCO
3mo ago+52 -72
23%Below typical
more lines added than baseline
23
e3c901aevertex detection with normals
RODRIGOZACATENCO
3mo ago+30 -39
20%Below typical
more lines added than baseline
24
8dc9b182element detection complete
RODRIGOZACATENCO
2mo ago+16 -10
16%Below typical
more scattered than baseline
25
6441029fshaders setup
RODRIGOZACATENCO
3mo ago+18 -18
13%Below typical
more lines added than baseline
26
cf8b4630fixed vertices movement bug
RODRIGOZACATENCO
1w ago+7 -8
9%Below typical
fewer lines added than baseline
27
239ef9a7refactor name
RODRIGOZACATENCO
2mo ago+0 -65
5%Below typical
fewer lines added than baseline
28
9fe68892vertex normals
RODRIGOZACATENCO
3mo ago+0 -0
2%Below typical
fewer lines added than baseline
  • c40a6b9fsetup
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +14.9K -0
    Risk
    98%Elevated
  • db9472d8test
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +1.8K -1.2K
    Risk
    95%Elevated
  • 63f163cdelement editing renderer refactor
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +533 -523
    Risk
    89%Elevated
  • 893613afstarted shader refactoring
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +735 -662
    Risk
    89%Elevated
  • de1e4ff4refactor: replace header guards with #pragma once and clean up includes across project files
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +454 -412
    Risk
    84%Elevated
  • b312149econtinued refactoring shaders
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +465 -329
    Risk
    80%Elevated
  • 2103c42cgimball movement and zoom
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +212 -51
    Risk
    73%Elevated
  • 2b43dc35shader refactoring 80%
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +294 -315
    Risk
    73%Elevated
  • 50a0b76aedge detection refactor start
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +293 -56
    Risk
    73%Elevated
  • 2bf78a06vertex geomtery shader
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +245 -109
    Risk
    66%Typical
  • 0759530cray casting for vertex movement
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +226 -133
    Risk
    63%Typical
  • 466f9f77element editing start
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +214 -126
    Risk
    59%Typical
  • d400e8c2framebuffer refactor
    Author
    RODRIGOZACATENCO
    When
    1d ago
    Lines
    +211 -58
    Risk
    55%Typical
  • 81ce150dCreate README.md
    Author
    Rodrigo Z
    When
    3mo ago
    Lines
    +83 -0
    Risk
    52%Typical
  • 4f71f598grid rendering
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +105 -15
    Risk
    46%Typical
  • 99692effadded vertex normals
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +158 -27
    Risk
    46%Typical
  • f2cde9f4ray casting for vertex movement
    Author
    RODRIGOZACATENCO
    When
    1mo ago
    Lines
    +82 -37
    Risk
    39%Typical
  • 14b40f1dgimball start
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +99 -269
    Risk
    39%Typical
  • a227b4bdvertices detection refactor start
    Author
    RODRIGOZACATENCO
    When
    1w ago
    Lines
    +119 -88
    Risk
    34%Typical
  • db467cf4vertex detection complete
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +74 -56
    Risk
    30%Below typical
  • b043782ddraw calls fix
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +36 -6
    Risk
    27%Below typical
  • 2526f4aaface shader fixed
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +52 -72
    Risk
    23%Below typical
  • e3c901aevertex detection with normals
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +30 -39
    Risk
    20%Below typical
  • 8dc9b182element detection complete
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +16 -10
    Risk
    16%Below typical
  • 6441029fshaders setup
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +18 -18
    Risk
    13%Below typical
  • cf8b4630fixed vertices movement bug
    Author
    RODRIGOZACATENCO
    When
    1w ago
    Lines
    +7 -8
    Risk
    9%Below typical
  • 239ef9a7refactor name
    Author
    RODRIGOZACATENCO
    When
    2mo ago
    Lines
    +0 -65
    Risk
    5%Below typical
  • 9fe68892vertex normals
    Author
    RODRIGOZACATENCO
    When
    3mo ago
    Lines
    +0 -0
    Risk
    2%Below typical
Showing 28 of 28 commits

How the score behaves here

Change risk →

Two views of the same model: where the cuts fall, and what commit shape lands you above them.

Score distribution

Every scored commit, binned on the raw 0 to 10 score rather than the percentile. Percentile ranks are uniform by construction, so that axis has no shape to draw. The dashed lines are the tercile cuts behind each row's priority pill.

05typical ↑↑ elevated0.05.010.0Change-risk score →
Below typical
Typical
Elevated

Size against diffusion

The 28 most recent commits, on their own recency sample rather than the feed above: that defaults to risk-sorted, so reusing it would plot only the top tercile and call it the spread. Big and scattered is what the model penalises. Click a dot to open it.

1101001,00010,000Lines changed (log) →0.04.3Diffusion →
Below typical9
Typical10
Elevated9

Commit history for rodrigozacatenco/opengl_vertexeditor

rodrigozacatenco/opengl_vertexeditor has 28 commits in its history from 2 contributors, the first of them Apr 27, 2026. In the last 90 days 17 files were touched, 69 times in total, most often MainWindow.cpp. Every commit is scored for change risk from its size, spread and the history of the files it touches.